Review: Scary People by Kyle Muntz
Everyone is turning into scary people. That’s the first thing you need to know. It’s hard to say exactly what else you need to know about Scary People, at least as far as the plot goes. If you ask me what it’s about, I’ll tell you that it’s about a guy hanging out with his friends, and the changes they go through over the short time we get to witness. So sure, let’s call it a bizarro coming-of-age novel, only the protagonist’s best friend Mathew keeps dying. But that’s normal, right? Sometimes your best friend chokes to death on his own vomit, or is hit by a falling anvil. He’ll be fine. Before you know it, he’s up and about, ready to fight the Lord of Darkness. And sometimes your on-again off-again crush is a fiftieth level barbarian with a violent streak for raping pirates and befriending ancient samurai. And sometimes aliens give presents to children to prepare for the day they invade to steal them all, because they’re probably pedophiles. And sometimes mobs mistake you for evil people and chase you down. But then sometimes, you just kind of hang out and drink eggnog in your friend’s basement. That’s how it goes.
Scary People is an absolute blast to read through, in case you can’t already tell from the above. There’s cartoon-like comedy and harrowing tragedy sprinkled in equal measure throughout. What separates it out from both “typical college kids hanging out” alt lit and alternately from weird and crazy “shock and awe” style bizarro is the clarity and precision with which Muntz crafts his language in this delight of a novel. Separated into short, almost poetic paragraphs and thematically relevant sections through smart use of white space, Scary People reads fast and propulsively, the prose simple but beautifully intricate in its structure. There’s a heady dose of experimentation when it comes to the style as well as form, with classic tropes twisted into shards of weirdness and fun surprises.
Muntz also shows he’s not afraid to get meta-fictional. An example: One prominent character is actually referred as the deus ex machina, however when the hand of God is needed to make things right, the classic trope of a character asking for a miracle is cleverly subverted when the quick fix is no longer available. There’s also a beautiful moment where the characters wonder if perhaps all their misfortune is because they are fictional characters in a book, but come to no conclusions. Ultimately, this is the magic of Scary People: the readers and the characters may know they are fictional, but that doesn’t make their problems any less real, or them less empathetic. When faced with a series of existential nightmares and bizarre happenings, all you can do is wish for better things and keep moving forward. Especially when the world around you is increasingly filled with scary people.
Review – Pax Titanus by Tom Lucas
The first thing you need to know about Pax Titanus is that Veritassian shlongs are huge. Veritassians also have four arms, can only speak the truth, and tend to be pretty tough. The second thing you need to know is that the universe is vast and uncaring, and kind of filled with jerks, like intergalactic kidnappers, slutty swords, betrayers and of course the biggest jerk of all, the emperor of space. When you read Pax Titanus, you’ll see these forces come head to head, following lovable protagonist Titanus (a Veritassian) as he battles through an alien gladiatorial gauntlet to save his son from dream the machinations of the aforementioned jerks and some dream leeches. That’s that first thing indicating author Tom Lucas knows his way around storytelling. Lucas tells a warm, grounded and hilarious story of love and revenge. Even with all the insanity described above firmly in place, he somehow manages to cling to a fastidious sense of internal logic that makes reading Pax Titanus an absolute joy.
Often times in a novella, the story feels squeezed into a smaller package than it deserves due to length restrictions. This is not the case with Pax Titanus. Lucas has wisely steered clear of a lot of extraneous complexities of plot and stuck with a clear and concise story arc. We see Titanus with his family, get forced into the tournament, grow as a fighter, get a coach, accolades from the crowd, and training, all of which leads from battle to battle until the climactic fight to win it all. The simplicity of story serves the book well, and allows moments of humor and character to gleam. One moment I particularly loved was when our hero is in trouble in one of the final matches and a message comes from his wife that gives him hope. The twist? His wife is a squid, who oozes various emotional secretions. I won’t spoil the moment here, but it’s bits like these that show the range of Lucas’s sense of humor and allow the style to come through the simple story, simply told.
This book comes recommended for any sci-fi fan, video game junkie or bizarro book lover. The sheer variety of the alien races, the bizarre and captivating descriptions of their quirks, and the imaginative fights are well worth the price of admission. Are you ready to crush some skulls? Tom Lucas is, and he’s been kind enough to share a knockout sledgehammer blow with his readers.
Review: The Church of TV as God by Daniel Vlasaty
Jeremy is turning into a TV. This isn’t a metaphor, much to his chagrin. It’s something that runs in the family. Unfortunately, his father turned into a TV and walked out of Jeremy’s life before the guy could really give his son much advice about his own impending transformation, so he spends most of his days working at the appliance graveyard and wondering about his future. Turns out, his future has been well planned out already, at least in the eyes of the cult that believes he’s their savior. And so, it is into this world that author Daniel Vlasaty takes us for a slice of poor Jeremy’s life.
Vlasaty wisely introduces his weirdness up front and then keeps the story tight and focused. It may be a strange world, but this novella rarely strays down tangential paths. The core story arc is solid. We follow Jeremy from his mundane day-to-day life to an inciting incident where the cult learns of his existence. From there we’re already most of the way to his forced coupling with the artificial TV woman, Eve, and his final, inevitable showdown with the cultists and their mysterious leader. There’s violence, humor and a few sprinklings of sex (up to and including a creepy cult leader lasciviously licking a screen over and over again). These themes are sort of the bizarro fiction triumvirate, but everything utilized here feels natural to the story without veering all over the place just for the sake of strangeness. It moves fast and smooth, and it’s a pleasure to read.
Some of the book feels rushed, which is often the case with the new bizarro author series, as the writers are subject to a strict word limit. Because of that, some of the character relationships are forced to develop really quickly. The romance between Jeremy and Eve, and his deep friendship with Benjamin the grumpy talking dog are examples of this, where our hero has very strong feelings about these characters he barely knows for the sake of the story. However, Vlasaty tells a good yarn, and he handles this problem by actually playing with the passage of time and speeding everything up within the narrative itself – a clever fix. This also leads to some explosive but efficient action writing in the places its needed, including a massive orgy of violence triggered by the birth of the “savior.” Of course, you’re going to have to read it to find out what I mean by that, which you should. Daniel Vlasaty’s The Church of TV As God is a fun and crazy debut novella, and fans of bizarro fiction would do well to tune in.
Review: The Laughter of Strangers by Michael Seidlinger
This book is so much more than a boxing novel. In some ways, it’s more than a “novel” regardless of genre. While the narrative our hapless protagonist “Sugar” Willem Floures spins does indeed involve his boxing career, it’s the methodology of the telling that truly makes The Laughter of Strangers glow with a unique and unsettling light.
The first half of the book is fairly straightforward, as we enter Sugar’s mind as he prepares for a major title fight. Author Michael Seidlinger brilliantly cracks the walls of his protagonist’s mind and allows us to see things from the inside. It’s a first person telling, but disjointed, fragmented; a novel written the way people think more than the way they talk. In this way, the prose itself reads like poetry, and is an absolute delight. The chapters in which fights occur are particularly well stylized, as bits of text stand out from the rest like individual jabs, hooks and uppercuts.
Halfway through the book however, there is an abrupt shift after a major event occurs in the life of Willem Floures. Most of the time, when a reader encounters an unreliable narrator, it’s due to some combination of tall-tale syndrome, guilt in the telling or nefarious plans, however in this case, it’s a painful symptom of a lifetime of being literally beaten to death. Is this what brain damage reads like? What’s real, what’s hallucination, what’s past, what’s future; there’s nothing clear from here on out, and we’re forced to confront a strange and beautiful mind that is fraying as we read. An absolutely fascinating and heartbreaking book. Seidlinger has somehow pulled off a novel that reads like a well-executed fight, with bobs and weaves followed by powerful, masterful blows.
Review: House Hunter by S. T. Cartledge
Imagine a world in which a shadowy agency funded by the government pulls strings behind the scenes to create a state of perpetual war and devastation in the name of progress. No no, wait, I don’t mean OUR world, I mean the fascinating and violent world of S. T. Cartledge’s House Hunter. Okay, well there might be some allegory at work here, it’s true, but at least we don’t have enormous buildings wandering around our skeletal cities pounding the hell out of each other with lightning cannons. We save lightning cannons for conflicts in the middle-east.
House Hunter is set in a society where buildings are semi-sentient and capable of much more than simply providing shelter and places for birds to crash into. Using a cerebrum, which is a sacred object imbued with special properties that allow a user to control the structure, houses can engage in combat, protect their users, and transform into a variety of animals, flying machines, weapons and creatures from our mythic lore. House hunters are those who wrangle the most ornery of houses and train them to be peaceful and helpful, something like wildlife conservationists with an added mixer of daring adventurer and the occasional splash of cock-fighting aficionado.
Cartledge introduces us to Imogen, a house hunter who quickly ends up going from a normal life (as normal as house hunting gets, anyway) to being on the run from a syndicate of influential people interested in consolidating their power using the might of the fabled Jabberhouse. Her only ally, a mysterious figure named Ellis who hides a past that leads to some great twists later in the book. From there, Cartledge spins a tale of adventure that takes the characters through ancient jungles, dark labyrinths and mysterious monasteries to try and stop the Association. This is a fun book, the story riddled with battles between bizarre monsters and exciting transfigurations. It’s obvious Cartledge is a fan of cartoon violence and giant monster flicks, as the series of battles in House Hunter hearkens back to battle scenes from the classic Godzilla films, with the addition of smaller figures (such as his human characters) swinging around and shooting lightning cannons, setting traps, and generally adding to the chaos.
The plot is lightning fast and lots of fun. Cartledge wisely sticks mostly to one through-line and though he occasionally riffs on things with slight detours, every chapter serves the central arc and drives toward the conclusion. It’s difficult to diverge from the main story in a book this short and keep things moving in the right direction, so we’re treated to a very tight and direct plot, which works well. The prose itself belies the author’s youth, and reads far better than a typical first novel. It’s obvious Cartledge has a love of language and storytelling, and that voice comes through in House Hunter. There is also a distinctive noir feel to the style of the book, with the gritty feel of urban environments utilized as characterization instead of setting, which is interesting.
I wish that there had been more room for House Hunter to really explore the world that we get glimpses of in the book. There are all sorts of amazing creatures and concepts on the periphery as we read through the book, everything from minotaurs and sprites to the weird insectile facial features and mutations of the citizenry. In that vein, House Hunter walks a line between the world of the familiar in a sort of magical-realism way and all out full-on bizarro. Because of the book being novella length, it always feels like there’s more just outside the reader’s line of sight. Perhaps we’ll see more of this world in future books, as there seems to be a great deal more to see. Intriguing, fascinating and strange, House Hunter is definitely worth picking up, especially for adventure fans and people who want the grime of noir jammed into their weird action stories. I’m also a huge fan of epilogues that cast the story they follow in a new light, or recontextualize pieces and parts of the narrative – something the author uses here to great effect. A great debut from Cartledge, who is sure to rise in the bizarro scene like a flaming house about to cold-cock a skyscraper.
Review: The Driver’s Guide to Hitting Pedestrians
I first discovered Andersen Prunty a few years ago at a convention where I picked up a copy of his novel Zerostrata. I was blown away by his prose style, his handling of the material, but most of all by his sublime understanding of dream logic. I became an immediate fan.
In this wonderful collection, The Driver’s Guide to Hitting Pedestrians, Prunty’s surreal narratives weave in and out of logic without ever feeling forced. That’s the gift Prunty provides us: His dream logic doesn’t ever feel random or weird just for the sake of spontaneity. No matter what happens, it feels deliberate, carefully constructed, and beautifully expressed.
The Driver’s Guide to Hitting Pedestrians features Prunty’s musings on “the twenty-three most painful things in life” including such diverse topics as “relationships,” “fate” and “pants.” Once I started reading, I devoured these stories. There wasn’t a single story among the bunch that I felt didn’t belong here, though I’d like to highlight a few of my favorites without spoiling any of the surprises:
The titular story leads the charge, and is a wonderful exercise in world building. It takes the author mere sentences to lay out a whole sociopathic society for us, the detail dripping from the wheel wells of the drivers who run down pedestrians. Great characters, a fun story and a wondrous dystopian vision.
The Balloon Man’s Secret is easily one of the best short stories I’ve read in the past year. Poignant, amusing and written in a stylized way that establishes a time and place that seem familiar yet uniquely distinct. The character of the balloon man, and the people he meets, are absolutely wonderful, and the story wraps up so perfectly.
Prunty hands out an excellent dose of body horror in Teething, as short and pointed as it is unsettling. The ending, once again, was piercing and perfect.
But these are only the smallest handful of the goodies that await in this collection. Andersen Prunty’s shortest stories have a fascinating way of showing us the finer points of a character with great brevity. The Ohio Grass Monster, for example, reveals the inner workings of a troubled boy by simply showing us how he relates to his hobbies and his friends. What bubbles under the surface, Prunty leaves us to decide. Similarly, in stories like The Champion of Needham Avenue and Where I Go To Die, the prose is simple and alluring, even though the situations themselves are dreamlike and bizarre. The stories leave the reader with a sense of understanding and familiarity even though the place and people are unlike anything we’ve ever seen before. This is how Prunty’s dream logic operates, and it’s an amazing thing to behold. (I should also mention that The Champion of Needham Avenue might have the best opening line of any story, ever).
I highly recommend this stunning collection to anyone interested in short stories, especially those who enjoy lucid dreaming. The Driver’s Guide to Hitting Pedestrians is like a lucid dream in which just after you’ve gotten control, everything changes and shifts, and you don’t trust the characters standing next to you even if they look like someone you know. They might just be something painful in disguise.